Would be massively difficult to replicate the secrets. Atari 2600s had only five sprites they could draw and drawing more is insane programming tricks.
It’s sort of halfway between the Atari 2600 chonky and the Apple ][ early Ultimas.
What a great little Christmas surprise. I'm puzzled though, how did you get the stretched pixel effect in Pico-8? And the resolution? I thought Pico-8 only allowed 128x128, and 64x64 with a special POKE command.
Anyways, great game. I love the look and feel of a classic Atari game. Kind of reminds me of a Rankin/Bass Christmas film in video game form. Fun stuff!
This is incredible, thanks for creating. I can see the relationship between this project and the ax project for the toy box jam :) I loved the secrets the full map is brilliant :)
I also loved the nonviolence idea of the game, and focusing on exploration only, and finally, the ATARI aesthetics which I am a big fond of it. As I always marveled with all the limitations on the console people designed great games that play different, feel different, and look different. Each sprite and pixel counted in it.
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Pretty good! Can you get everything... AND get a NICE ending?
Ok, I play it again. Went for 4 coals and GO. Nice game legend, kudos.
Could this be ported to an actual Atari?
Would be massively difficult to replicate the secrets. Atari 2600s had only five sprites they could draw and drawing more is insane programming tricks.
It’s sort of halfway between the Atari 2600 chonky and the Apple ][ early Ultimas.
Thanks for playing again!
Oh, this is great! Loved finding all the secrets.
Thanks much! Yeah, felt fun to make a no-death secrets game. And the best folks get the NICE ending, heh!
This was terrific! So engaging and satisfying, hunting for cookies and elves and coal and discovering secrets. WELL DONE.
Aw, thanks much! My favorite part of the dev was re-discovering the vision occlusion algorithm I did for an Ultima clone so long ago.
And really loved making a game that wasn't about fighting or danger but just exploration and discovery.
Loved this. Going to come back for more later and see if I can achieve a perfect run.
Thanks! Ya gotta be nice! :D
This was a great game to play through - really enjoyed it!
Thanks much! It was fun making it.
I said "Woah" out aloud, when I first saw Santa swing a candy cane like a sledge hammer and smash things. Was not expecting that.
Haha yeah the juxtaposition is funny. But only for boulder smashing!
At first I didn't get it, but then I walked across a river and got the idea ;))
I happened to pick coals backwards 7, 6, 4; don't remember the rest.
good game! love the art and snowppl
Thanks much! Yeah if you notice the river isn't moving in some spots, there's a little landbridge under the water!
What a great little Christmas surprise. I'm puzzled though, how did you get the stretched pixel effect in Pico-8? And the resolution? I thought Pico-8 only allowed 128x128, and 64x64 with a special POKE command.
Anyways, great game. I love the look and feel of a classic Atari game. Kind of reminds me of a Rankin/Bass Christmas film in video game form. Fun stuff!
Thanks for all the nice words! Yeah depending on what you poke in 0x5f2c, it changes doubling in X and Y. Poking 1 in there does 64x128:
https://pico-8.fandom.com/wiki/Memory
Aw glad it reminds you of Rankin/Bass! :)
This is incredible, thanks for creating. I can see the relationship between this project and the ax project for the toy box jam :) I loved the secrets the full map is brilliant :)
I also loved the nonviolence idea of the game, and focusing on exploration only, and finally, the ATARI aesthetics which I am a big fond of it. As I always marveled with all the limitations on the console people designed great games that play different, feel different, and look different. Each sprite and pixel counted in it.
Overall, great job :)
Aw thanks for all the nice comments!
Yeah it felt weird for Santa to go around killing monsters.
Well, “Max” said he might “jam with everyone” and finish the game... :)